define(function (require, exports, module) {
    return function ($) {
        
        // VERSION: 1.8 LAST UPDATE: 9.03.2011
        /* 
        * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
        * 
        * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009
        * Website: http://code.google.com/p/jqueryrotate/ 
        */

        // Documentation removed from script file (was kinda useless and outdated)

        var supportedCSS, styles = document.getElementsByTagName("head")[0].style, toCheck = "transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
        for (var a = 0; a < toCheck.length; a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
        // Bad eval to preven google closure to remove it from code o_O
        // After compresion replace it back to var IE = 'v' == '\v'
        var IE = eval('"v"=="\v"');

        $.fn.extend({
            ImageRotate: function (parameters) {
                // If this element is already a Wilq32.PhotoEffect object, skip creation
                if (this.Wilq32 && this.Wilq32.PhotoEffect) return;
                // parameters might be applied to many objects - so because we use them later - a fresh instance is needed 
                var paramClone = $.extend(true, {}, parameters);
                return (new Wilq32.PhotoEffect(this.get(0), paramClone))._rootObj;
            },
            rotate: function (parameters) {
                if (this.length === 0 || typeof parameters == "undefined") return;
                if (typeof parameters == "number") parameters = { angle: parameters };
                var returned = [];
                for (var i = 0, i0 = this.length; i < i0; i++) {
                    var element = this.get(i);
                    if (typeof element.Wilq32 == "undefined")
                        returned.push($($(element).ImageRotate(parameters)));
                    else
                        element.Wilq32.PhotoEffect._handleRotation(parameters);
                }
                return returned;
            }
        });

        // Library agnostic interface

        Wilq32 = window.Wilq32 || {};
        Wilq32.PhotoEffect = (function () {

            if (supportedCSS) {
                return function (img, parameters) {
                    img.Wilq32 = {
                        PhotoEffect: this
                    };

                    this._img = this._rootObj = this._eventObj = img;
                    this._handleRotation(parameters);
                }
            } else {
                return function (img, parameters) {
                    // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
                    this._img = img;

                    this._rootObj = document.createElement('span');
                    this._rootObj.style.display = "inline-block";
                    this._rootObj.Wilq32 =
				{
				    PhotoEffect: this
				};
                    img.parentNode.insertBefore(this._rootObj, img);

                    if (img.complete) {
                        this._Loader(parameters);
                    } else {
                        var self = this;
                        // TODO: Remove jQuery dependency
                        $(this._img).bind("load", function () {
                            self._Loader(parameters);
                        });
                    }
                }
            }
        })();

        Wilq32.PhotoEffect.prototype = {
            _setupParameters: function (parameters) {
                this._parameters = this._parameters || {};
                if (typeof this._angle !== "number") this._angle = 0;
                if (typeof parameters.angle === "number") this._angle = parameters.angle;
                this._parameters.animateTo = (typeof parameters.animateTo === "number") ? (parameters.animateTo) : (this._angle);

                this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t = t / d - 1) * t * t * t - 1) + b; }
                this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
                this._parameters.callback = parameters.callback || this._parameters.callback || function () { };
                if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind);
            },
            _handleRotation: function (parameters) {
                this._setupParameters(parameters);
                if (this._angle == this._parameters.animateTo) {
                    this._rotate(this._angle);
                }
                else {
                    this._animateStart();
                }
            },

            _BindEvents: function (events) {
                if (events && this._eventObj) {
                    // Unbinding previous Events
                    if (this._parameters.bind) {
                        var oldEvents = this._parameters.bind;
                        for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))
                        // TODO: Remove jQuery dependency
                            $(this._eventObj).unbind(a, oldEvents[a]);
                    }

                    this._parameters.bind = events;
                    for (var a in events) if (events.hasOwnProperty(a))
                    // TODO: Remove jQuery dependency
                        $(this._eventObj).bind(a, events[a]);
                }
            },

            _Loader: (function () {
                if (IE)
                    return function (parameters) {
                        var width = this._img.width;
                        var height = this._img.height;
                        this._img.parentNode.removeChild(this._img);

                        this._vimage = this.createVMLNode('image');
                        this._vimage.src = this._img.src;
                        this._vimage.style.height = height + "px";
                        this._vimage.style.width = width + "px";
                        this._vimage.style.position = "absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
                        this._vimage.style.top = "0px";
                        this._vimage.style.left = "0px";

                        /* Group minifying a small 1px precision problem when rotating object */
                        this._container = this.createVMLNode('group');
                        this._container.style.width = width;
                        this._container.style.height = height;
                        this._container.style.position = "absolute";
                        this._container.setAttribute('coordsize', width - 1 + ',' + (height - 1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
                        this._container.appendChild(this._vimage);

                        this._rootObj.appendChild(this._container);
                        this._rootObj.style.position = "relative"; // FIXES IE PROBLEM
                        this._rootObj.style.width = width + "px";
                        this._rootObj.style.height = height + "px";
                        this._rootObj.setAttribute('id', this._img.getAttribute('id'));
                        this._rootObj.className = this._img.className;
                        this._eventObj = this._rootObj;
                        this._handleRotation(parameters);
                    }
                else
                    return function (parameters) {
                        this._rootObj.setAttribute('id', this._img.getAttribute('id'));
                        this._rootObj.className = this._img.className;

                        this._width = this._img.width;
                        this._height = this._img.height;
                        this._widthHalf = this._width / 2; // used for optimisation
                        this._heightHalf = this._height / 2; // used for optimisation

                        var _widthMax = Math.sqrt((this._height) * (this._height) + (this._width) * (this._width));

                        this._widthAdd = _widthMax - this._width;
                        this._heightAdd = _widthMax - this._height; // widthMax because maxWidth=maxHeight
                        this._widthAddHalf = this._widthAdd / 2; // used for optimisation
                        this._heightAddHalf = this._heightAdd / 2; // used for optimisation

                        this._img.parentNode.removeChild(this._img);

                        this._aspectW = ((parseInt(this._img.style.width, 10)) || this._width) / this._img.width;
                        this._aspectH = ((parseInt(this._img.style.height, 10)) || this._height) / this._img.height;

                        this._canvas = document.createElement('canvas');
                        this._canvas.setAttribute('width', this._width);
                        this._canvas.style.position = "relative";
                        this._canvas.style.left = -this._widthAddHalf + "px";
                        this._canvas.style.top = -this._heightAddHalf + "px";
                        this._canvas.Wilq32 = this._rootObj.Wilq32;

                        this._rootObj.appendChild(this._canvas);
                        this._rootObj.style.width = this._width + "px";
                        this._rootObj.style.height = this._height + "px";
                        this._eventObj = this._canvas;

                        this._cnv = this._canvas.getContext('2d');
                        this._handleRotation(parameters);
                    }
            })(),

            _animateStart: function () {
                if (this._timer) {
                    clearTimeout(this._timer);
                }
                this._animateStartTime = +new Date;
                this._animateStartAngle = this._angle;
                this._animate();
            },
            _animate: function () {
                var actualTime = +new Date;
                var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

                // TODO: Bug for animatedGif for static rotation ? (to test)
                if (checkEnd && !this._parameters.animatedGif) {
                    clearTimeout(this._timer);
                }
                else {
                    if (this._canvas || this._vimage || this._img) {
                        var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
                        this._rotate((~ ~(angle * 10)) / 10);
                    }
                    var self = this;
                    this._timer = setTimeout(function () {
                        self._animate.call(self);
                    }, 10);
                }

                // To fix Bug that prevents using recursive function in callback I moved this function to back
                if (this._parameters.callback && checkEnd) {
                    this._angle = this._parameters.animateTo;
                    this._rotate(this._angle);
                    this._parameters.callback.call(this._rootObj);
                }
            },

            _rotate: (function () {
                var rad = Math.PI / 180;
                if (IE)
                    return function (angle) {
                        this._angle = angle;
                        this._container.style.rotation = (angle % 360) + "deg";
                    }
                else if (supportedCSS)
                    return function (angle) {
                        this._angle = angle;
                        this._img.style[supportedCSS] = "rotate(" + (angle % 360) + "deg)";
                    }
                else
                    return function (angle) {
                        this._angle = angle;
                        angle = (angle % 360) * rad;
                        // clear canvas	
                        this._canvas.width = this._width + this._widthAdd;
                        this._canvas.height = this._height + this._heightAdd;

                        // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
                        this._cnv.translate(this._widthAddHalf, this._heightAddHalf); // at least center image on screen
                        this._cnv.translate(this._widthHalf, this._heightHalf); 		// we move image back to its orginal 
                        this._cnv.rotate(angle); 									// rotate image
                        this._cnv.translate(-this._widthHalf, -this._heightHalf); 	// move image to its center, so we can rotate around its center
                        this._cnv.scale(this._aspectW, this._aspectH); // SCALE - if needed ;)
                        this._cnv.drawImage(this._img, 0, 0); 						// First - we draw image
                    }

            })()
        }

        if (IE) {
            Wilq32.PhotoEffect.prototype.createVMLNode = (function () {
                document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
                try {
                    !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
                    return function (tagName) {
                        return document.createElement('<rvml:' + tagName + ' class="rvml">');
                    };
                } catch (e) {
                    return function (tagName) {
                        return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
                    };
                }
            })();
        }

    }

});